Prompt
Create a scene in a voxel game world where A research station connected by two domes and a long glass passageway. is located in Shallow seabed with glowing corals and seaweed. In a 3:2 horizontal composition, both buildings and sea creatures are expressed as small cubes of consistent size, and the camera is placed from an oblique isometric perspective. Use warm tangerine as a guide color to help distinguish the base's entrances and exits. The shallow sea water is expressed in transparent turquoise, and the deep sea water is expressed in dark blue, and the wide rays of light coming down from the surface of the water reach the three-dimensional block. The interior inside the glass window shows only a small amount of warm light, and the small fish are arranged in a simple block silhouette. Maintain consistent voxel rules for all shapes without smooth curves or high-resolution photo textures. Print only one completed scene without screen menus, letters, numbers, logos, or watermarks.